Fixed some proportions and more adjustments to the hand cannon.
Friday, July 16, 2010
Thursday, July 15, 2010
Monday, July 12, 2010
So after looking through some things I was looking over some old pieces I did and decided to “fix” some issues with them. The first one being this blaster based off the Quake 4 concept piece.
I originally changed up a few of the designs on it to make it more my own and after looking at it again some didn’t flow right and some weren’t rendering too well because of super tight chamfers and other issues. So dove back in to fix some up.
Nothing fancy for renders. Just some quick max screengrabs.
Now on to fix the low poly, bake it out and retexture this beast.
Friday, July 9, 2010
Played with lighting a bit today and tweaked some material stuff adding in reflection masks and adjusting some other values.
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Thursday, July 8, 2010
Wednesday, July 7, 2010
Friday, July 2, 2010
Thursday, July 1, 2010
Got a few pieces baked out and proxy textures on them.
Currently working on the shader and master materials for this scene.
Most things are controlled by user input and can be toggled on or off depending upon what is needed for the object the shader is applied to.