Sunday, July 18, 2010

Updates to the hand cannon

Fixed some proportions and more adjustments to the hand cannon.






Friday, July 16, 2010

Pistol baking lovecraft

Made some adjustments from my original take on the quake blaster. Got some clean bakes so now it's time to texture this bad boy and move on.


Monday, July 12, 2010

Revisited Quake Blaster

So after looking through some things I was looking over some old pieces I did and decided to “fix” some issues with them. The first one being this blaster based off the Quake 4 concept piece.


I originally changed up a few of the designs on it to make it more my own and after looking at it again some didn’t flow right and some weren’t rendering too well because of super tight chamfers and other issues. So dove back in to fix some up.


Nothing fancy for renders. Just some quick max screengrabs.
Now on to fix the low poly, bake it out and retexture this beast.

Friday, July 9, 2010

UDK Project: Lighting

Played with lighting a bit today and tweaked some material stuff adding in reflection masks and adjusting some other values.




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Thursday, July 8, 2010

Wednesday, July 7, 2010

UDK Project : Texturing

Nothing super amazing. Just some progress on the floor tiles.


Changing up the color scheme from the concept. Going more for a dirty, run down, abandoned area. Will be changing up the area quite a bit too.

Friday, July 2, 2010

UDK Project : Modular Bits

So many more pieces to go but here are some of the modular wall panels. Easily tiled and moved around and reconfigured.


Still need variants with windows and one for doors.

Thursday, July 1, 2010

UDK Project : Some Material Love

Got a few pieces baked out and proxy textures on them.

Currently working on the shader and master materials for this scene.

Most things are controlled by user input and can be toggled on or off depending upon what is needed for the object the shader is applied to.