Here is the concept my enviro will be based around.
Will be making some changes to it.
** The concept isn't mine. I am pretty sure it was from Sparth but I can't 100% remember. If anyone knows please chime in.
Still plugging away on this guy. Got the center hall wall pieces done as far as modeling goes. Quick proxy texture on them and moving on to other pieces to model out and bake.
Will texture everything at the end to its final stages to make sure its all cohesive and fits together.
Still a very much w.i.p. shot here on this but working up some of the main forms and will then smooth out the chunkyness of the rocks much like the stairs. The surface noise is just a toggle inside of zbrush to see how the surface would look. It’s not sculpted in yet and I would save that detail mainly for the texture stages anyways.
Some ugly geo up front that needs to be fixed / adjusted but just trying to quickly rough in the major shapes so this will start to take shape and will make life easier to cut details like the lights, quarter panels, seam lines, etc in later.