Tuesday, June 29, 2010

UDK Project : Concept

Here is the concept my enviro will be based around.


Will be making some changes to it.

** The concept isn't mine. I am pretty sure it was from Sparth but I can't 100% remember. If anyone knows please chime in.


UDK Project : More progress on the hall

Still plugging away on this guy. Got the center hall wall pieces done as far as modeling goes. Quick proxy texture on them and moving on to other pieces to model out and bake.


Will texture everything at the end to its final stages to make sure its all cohesive and fits together.

Monday, June 28, 2010

UDK Project : Tech Hallway Enviro Wip

Started this today. Still super early but got my modular proxy pieces layed out and in unreal. Now it’s just updating each piece, texturing and final lighting.

Wednesday, June 23, 2010

More on the pillar

Little bit more progress on the pillar. Turned off the surface noise for now while I wrap up the main shapes and detail it out.

Sculpted Pillar

Still a very much w.i.p. shot here on this but working up some of the main forms and will then smooth out the chunkyness of the rocks much like the stairs. The surface noise is just a toggle inside of zbrush to see how the surface would look. It’s not sculpted in yet and I would save that detail mainly for the texture stages anyways.

Tuesday, June 22, 2010

Ahhhh Rocky....

Ok gonna call these done for now. They were supposed to be just a quick test with some of the new tools in zbrush and some of the other new features. I like where they are at now so it’s time to move on to the next item.

Almost there

Almost done with the large, chunky details on these guys. Then some refinement of some shapes, adjust the stairs a bit and they should be good to go.

Monday, June 21, 2010

Zbrush Fun...

Still going on these stairs. Changed up the proportions a bit to get them to where I want them and tweaking other shapes.

Update to the sculpted stairs

Playing with zbrush materials and some render settings.


Also trying to give the more chunky look to the rocks now. Will re-work a good portion of this to better show that off.



Friday, June 18, 2010

Zbrushing some Stairs

Just playing around with a quick sculpt. Some stairs carved from rocky surfaces. Really rough. Haven’t smoothed out and finalized the shapes yet and a lot of stuff is still mirrored but should be easy enough to clean em up.




Boss Battle Head Sculpts

Working on some quick zbrush sketches of my boss battle challenge head sculpt...


This one started with a cube..



Wednesday, June 16, 2010

3Point Shader

So I did this model last fall and figured I would give it another shot with the 3 Point Shader. The spec is too noisy right now and it needs  some proper gloss and reflection masks so once those are done I think this piece will look pretty nice.



More work on the Reventon

More progress on the rough forms of the reventon. Not too much time spent on this really. Just some time here and there on my lunches at work.

Some ugly geo up front that needs to be fixed / adjusted but just trying to quickly rough in the major shapes so this will start to take shape and will make life easier to cut details like the lights, quarter panels, seam lines, etc in later.

Thursday, June 10, 2010

Reventon Update

Now with pictures… So still blocking out the main shapes. The blueprints are kinda hard to read. Probably because I’m not used to working like this but it’s a nice challenge for sure.

Using a lot of ref to try and match this as close as possible.

3D Motive

Some guys I know from school and Polycount have taken to the internets with their new training materials for fellow game artists and the like.

Some really nice stuff over there and even some free videos so all you starving artists can get some knowledge learned for free.

So check them out.   http://3dmotive.com/

Wednesday, June 9, 2010

weird command post building

A command post of sorts for an rts type game

another model

(Top)A tv model from a piece of concept I found on the net…

(Bottom)And what I plan on doing for the back of it…

ahhh more old projects

Here is another piece from another project I was toying with a while back…

Was playing with some new textures on this. Right now its too shiny… So i need to fix that up.
Using the awesome 3 Point Shader light.

These are both max viewport screen grabs

Blocking out my new project…

Wanted to do something where I don't have to worry about polycounts, texture res, etc and just make something gorgeous.

The Lambo Reventon is that car.