Playing with the surfaces. Adding some overlays and decals.
Tuesday, November 30, 2010
Sunday, November 21, 2010
Saturday, November 20, 2010
Thursday, September 9, 2010
As reported earlier this week, Company of Heroes Online lead designer Brian Wood of Relic Entertainment lost his life on Friday night, when his Subaru Outback was struck head-on by an out-of-control Chevy Blazer. The 33-year-old developer was killed in the crash. According to his wife, his last act was swerving his vehicle to take the full brunt of the impact himself, saving her life and that of the couple's unborn child.
A relief fund / memorial trust has been set up and every dollar that can be contributed counts heavily. Please help if you can.
Sunday, July 18, 2010
Friday, July 16, 2010
Thursday, July 15, 2010
Monday, July 12, 2010
So after looking through some things I was looking over some old pieces I did and decided to “fix” some issues with them. The first one being this blaster based off the Quake 4 concept piece.
I originally changed up a few of the designs on it to make it more my own and after looking at it again some didn’t flow right and some weren’t rendering too well because of super tight chamfers and other issues. So dove back in to fix some up.
Nothing fancy for renders. Just some quick max screengrabs.
Now on to fix the low poly, bake it out and retexture this beast.
Friday, July 9, 2010
Played with lighting a bit today and tweaked some material stuff adding in reflection masks and adjusting some other values.
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Thursday, July 8, 2010
Wednesday, July 7, 2010
Friday, July 2, 2010
Thursday, July 1, 2010
Got a few pieces baked out and proxy textures on them.
Currently working on the shader and master materials for this scene.
Most things are controlled by user input and can be toggled on or off depending upon what is needed for the object the shader is applied to.
Tuesday, June 29, 2010
Still plugging away on this guy. Got the center hall wall pieces done as far as modeling goes. Quick proxy texture on them and moving on to other pieces to model out and bake.
Will texture everything at the end to its final stages to make sure its all cohesive and fits together.
Monday, June 28, 2010
Wednesday, June 23, 2010
Still a very much w.i.p. shot here on this but working up some of the main forms and will then smooth out the chunkyness of the rocks much like the stairs. The surface noise is just a toggle inside of zbrush to see how the surface would look. It’s not sculpted in yet and I would save that detail mainly for the texture stages anyways.
Tuesday, June 22, 2010
Monday, June 21, 2010
Friday, June 18, 2010
Wednesday, June 16, 2010
Some ugly geo up front that needs to be fixed / adjusted but just trying to quickly rough in the major shapes so this will start to take shape and will make life easier to cut details like the lights, quarter panels, seam lines, etc in later.
Thursday, June 10, 2010
Some really nice stuff over there and even some free videos so all you starving artists can get some knowledge learned for free.
So check them out. http://3dmotive.com/