Having some fun with the iphone in downtown Chicago.
My online drop box of what I am currently working on, abandoned projects, work flow techniques, rants, raves and just about anything that comes from my creative or sometimes not so creative mind.
Thursday, September 29, 2011
Thursday, September 22, 2011
The Latest
Over the last few months I've been working in Unity for my current job. Huge difference compared to what I have been used to with UDK. At first I was a bit turned off by Unity and it felt sluggish and backwards in a few ways and perhaps this was because I was so used to using Unreal or UDK for so long.
I've taken the dive right in and been working on making my life easier for production. This has involved writing custom shaders, a few plug ins, tweaking pre-built shaders that shipped with Unity and a few other things. Our games target platfrom is web based and mobile (iOS/android) so that was a huge step back from the AAA high poly, high res world of console dev but it is a nice change. Pushing the tech of the iphone and ipad is quite fun. While it's no ps3 I am able to get some really nice visuals and presentation in my scenes and confident going forward they will start to look even better as I get a better handle over the tech.
Hopefully I'll be able to share some updates and work walk through stuff soon.
Tuesday, September 6, 2011
Holy it's been a while
Also working on a new folio and some really exciting pieces. More updates to come very shortly.
Thursday, January 6, 2011
Wednesday, December 1, 2010
Tuesday, November 30, 2010
Base material updates
Ok so after some redoing here it is. Got a little help from a buddy that was showing me how to just use simple materials from the very beginning and work on their values and the results speak for themselves I think.
Sunday, November 21, 2010
Baking and baking...
There are a few spots to clean up but looks like the results came out pretty nicely.
Time to start texturing this beast...
Saturday, November 20, 2010
Ahhh low poly completed (updated)
About time I got around to texturing some things so figured I would start with this gun. Had to do a lot to fix the low poly to the original one I did back in 2007 for Borderlands and just some fixes for my tastes..
Thursday, September 9, 2010
Brian Wood Memorial Trust
As reported earlier this week, Company of Heroes Online lead designer Brian Wood of Relic Entertainment lost his life on Friday night, when his Subaru Outback was struck head-on by an out-of-control Chevy Blazer. The 33-year-old developer was killed in the crash. According to his wife, his last act was swerving his vehicle to take the full brunt of the impact himself, saving her life and that of the couple's unborn child.
A relief fund / memorial trust has been set up and every dollar that can be contributed counts heavily. Please help if you can.







