Over the last few months I've been working in Unity for my current job. Huge difference compared to what I have been used to with UDK. At first I was a bit turned off by Unity and it felt sluggish and backwards in a few ways and perhaps this was because I was so used to using Unreal or UDK for so long.
I've taken the dive right in and been working on making my life easier for production. This has involved writing custom shaders, a few plug ins, tweaking pre-built shaders that shipped with Unity and a few other things. Our games target platfrom is web based and mobile (iOS/android) so that was a huge step back from the AAA high poly, high res world of console dev but it is a nice change. Pushing the tech of the iphone and ipad is quite fun. While it's no ps3 I am able to get some really nice visuals and presentation in my scenes and confident going forward they will start to look even better as I get a better handle over the tech.
Hopefully I'll be able to share some updates and work walk through stuff soon.
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