About time I got around to texturing some things so figured I would start with this gun. Had to do a lot to fix the low poly to the original one I did back in 2007 for Borderlands and just some fixes for my tastes..
My online drop box of what I am currently working on, abandoned projects, work flow techniques, rants, raves and just about anything that comes from my creative or sometimes not so creative mind.
Saturday, November 20, 2010
Ahhh low poly completed (updated)
Thursday, September 9, 2010
Brian Wood Memorial Trust
As reported earlier this week, Company of Heroes Online lead designer Brian Wood of Relic Entertainment lost his life on Friday night, when his Subaru Outback was struck head-on by an out-of-control Chevy Blazer. The 33-year-old developer was killed in the crash. According to his wife, his last act was swerving his vehicle to take the full brunt of the impact himself, saving her life and that of the couple's unborn child.
A relief fund / memorial trust has been set up and every dollar that can be contributed counts heavily. Please help if you can.
Wednesday, August 11, 2010
Sunday, July 18, 2010
Friday, July 16, 2010
Pistol baking lovecraft
Made some adjustments from my original take on the quake blaster. Got some clean bakes so now it's time to texture this bad boy and move on.
Thursday, July 15, 2010
and even more arts
Models for this are by me. I did the high poly, low poly and bakes.
Textures were done by Gina Lohman at Raven Software
Monday, July 12, 2010
Revisited Quake Blaster
So after looking through some things I was looking over some old pieces I did and decided to “fix” some issues with them. The first one being this blaster based off the Quake 4 concept piece.
I originally changed up a few of the designs on it to make it more my own and after looking at it again some didn’t flow right and some weren’t rendering too well because of super tight chamfers and other issues. So dove back in to fix some up.
Nothing fancy for renders. Just some quick max screengrabs.
Now on to fix the low poly, bake it out and retexture this beast.
Friday, July 9, 2010
UDK Project: Lighting
Played with lighting a bit today and tweaked some material stuff adding in reflection masks and adjusting some other values.
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Thursday, July 8, 2010
Wednesday, July 7, 2010
UDK Project : Texturing
Nothing super amazing. Just some progress on the floor tiles.
Changing up the color scheme from the concept. Going more for a dirty, run down, abandoned area. Will be changing up the area quite a bit too.