Here is the concept my enviro will be based around.
Will be making some changes to it.
** The concept isn't mine. I am pretty sure it was from Sparth but I can't 100% remember. If anyone knows please chime in.
My online drop box of what I am currently working on, abandoned projects, work flow techniques, rants, raves and just about anything that comes from my creative or sometimes not so creative mind.
Here is the concept my enviro will be based around.
Will be making some changes to it.
** The concept isn't mine. I am pretty sure it was from Sparth but I can't 100% remember. If anyone knows please chime in.
Still plugging away on this guy. Got the center hall wall pieces done as far as modeling goes. Quick proxy texture on them and moving on to other pieces to model out and bake.
Will texture everything at the end to its final stages to make sure its all cohesive and fits together.
Started this today. Still super early but got my modular proxy pieces layed out and in unreal. Now it’s just updating each piece, texturing and final lighting.
Little bit more progress on the pillar. Turned off the surface noise for now while I wrap up the main shapes and detail it out.
Still a very much w.i.p. shot here on this but working up some of the main forms and will then smooth out the chunkyness of the rocks much like the stairs. The surface noise is just a toggle inside of zbrush to see how the surface would look. It’s not sculpted in yet and I would save that detail mainly for the texture stages anyways.
Ok gonna call these done for now. They were supposed to be just a quick test with some of the new tools in zbrush and some of the other new features. I like where they are at now so it’s time to move on to the next item.
Almost done with the large, chunky details on these guys. Then some refinement of some shapes, adjust the stairs a bit and they should be good to go.
Still going on these stairs. Changed up the proportions a bit to get them to where I want them and tweaking other shapes.
Playing with zbrush materials and some render settings.
Also trying to give the more chunky look to the rocks now. Will re-work a good portion of this to better show that off.
Just playing around with a quick sculpt. Some stairs carved from rocky surfaces. Really rough. Haven’t smoothed out and finalized the shapes yet and a lot of stuff is still mirrored but should be easy enough to clean em up.
Working on some quick zbrush sketches of my boss battle challenge head sculpt...
This one started with a cube..
So I did this model last fall and figured I would give it another shot with the 3 Point Shader. The spec is too noisy right now and it needs some proper gloss and reflection masks so once those are done I think this piece will look pretty nice.